Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 340 | M | 340 | M | H | |||||
Flag | Specific Script | Specific Script | ||||||||
Damage | 30 | 36 | 60 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | 50 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 5 | 7 | 5 | 7 | 15 | |||||
HitFreezeDefender | None | 15 | ||||||||
MainRecoveryDuration | 10 | 20 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.0 | 1.4 | 1.0 | 1.4 | 0.5 | |||||
FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |