| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 340 | M | 340 | M | H | |||||
| Flag | Specific Script | Specific Script | ||||||||
| Damage | 30 | 36 | 60 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | None | 50 | ||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 5 | 7 | 5 | 7 | 15 | |||||
| HitFreezeDefender | None | 15 | ||||||||
| MainRecoveryDuration | 10 | 20 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.0 | 1.4 | 1.0 | 1.4 | 0.5 | |||||
| FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
| Index18_HI | ['0x8'] | None | ||||||||