Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | M | |||||||||
Flag | Don't Kill | Don't Kill White Damage 0x80 | ||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 21 | 23 | 20 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | -1.2 | -1.0 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None |