Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 275 | M | 275 | M | H | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 10 | 12 | 3 | |||||||
Stun | 10 | 12 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | 10 | 12 | 5 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | None | 2 | None | 2 | |||||
HitFreezeDefender | 2 | 3 | 2 | 3 | 2 | |||||
MainRecoveryDuration | 20 | 22 | 20 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | |||||||||
FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ['0x2'] | ['0x1', '0x2'] | ['0x2'] |