| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 275 | M | 275 | M | H | |||||
| Flag | Specific Script | Specific Script | 0x80 | |||||||
| Damage | 10 | 12 | 3 | |||||||
| Stun | 10 | 12 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | 10 | 12 | 5 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 2 | None | 2 | None | 2 | |||||
| HitFreezeDefender | 2 | 3 | 2 | 3 | 2 | |||||
| MainRecoveryDuration | 20 | 22 | 20 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.2 | |||||||||
| FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ['0x2'] | ['0x1', '0x2'] | ['0x2'] | |||||