Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | 292 | M | 292 | M | |||||
Flag | Specific Script | Specific Script | ||||||||
Damage | 50 | 60 | 9 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 30 | 39 | 32 | 39 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | -0.6 | 0.5 | -0.6 | 0.5 | |||||
FallSpeed | 0.5 | 2.0 | 0.5 | 2.0 | 0.5 | |||||
JuggleStart | 11 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |