Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 302 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 38 | 36 | 38 | 36 | 16 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.6 | 2.0 | 1.6 | 2.0 | 0.65 | |||||
FallSpeed | 2.3 | 1.8 | 2.3 | 1.8 | 0.05 | |||||
JuggleStart | 99 | 20 | 99 | 20 | 0 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index23 | 60 | 30 |