Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 35 | 42 | 6 | |||||||
Stun | 55 | 66 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | 30 | 36 | 15 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 8 | 10 | |||||||
HitFreezeDefender | 10 | 8 | 10 | |||||||
MainRecoveryDuration | 12 | 15 | 14 | 15 | 12 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 0.1 | 0.8 | 0.1 | 0.55 | |||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None |