| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | |||||||||
| Flag | ||||||||||
| Damage | 35 | 42 | 6 | |||||||
| Stun | 55 | 66 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | 30 | 36 | 15 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 10 | 8 | 10 | |||||||
| HitFreezeDefender | 10 | 8 | 10 | |||||||
| MainRecoveryDuration | 12 | 15 | 14 | 15 | 12 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 0.1 | 0.8 | 0.1 | 0.55 | |||||
| FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||