Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | White Damage 0x80 | |||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 9 | 11 | 5 | |||||||
VGauge | 30 | 36 | 15 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 21 | 10 | 23 | 10 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | 0.8 | 0.7 | 0.8 | 1.0 | |||||
FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] |