| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | Hard Knockdown | 0x80 | ||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 4 | 2 | ||||||||
| HitFreezeDefender | 4 | 14 | 4 | 14 | 2 | |||||
| MainRecoveryDuration | 21 | 23 | 20 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.4 | 0.5 | 0.4 | 0.5 | 0.1 | |||||
| FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
| JuggleStart | 1 | 0 | 1 | |||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4'] | ['0x2', '0x4', '0x8'] | ['0x4'] | ['0x2', '0x4', '0x8'] | ['0x2'] | |||||