Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Hard Knockdown | 0x80 | ||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | 2 | ||||||||
HitFreezeDefender | 4 | 14 | 4 | 14 | 2 | |||||
MainRecoveryDuration | 21 | 23 | 20 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 0.5 | 0.4 | 0.5 | 0.1 | |||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 1 | 0 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | ['0x2', '0x4', '0x8'] | ['0x4'] | ['0x2', '0x4', '0x8'] | ['0x2'] |