Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | 226 | M | |||||||
Flag | No Back Recovery 0x8000 | Specific Script No Back Recovery 0x8000 | 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 80 | 96 | 40 | |||||||
EXDefender | 48 | 58 | 24 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 12 | ||||||||
HitFreezeDefender | None | 12 | ||||||||
MainRecoveryDuration | 20 | 18 | 24 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.85 | 0.6 | 0.4 | |||||||
FallSpeed | 0.75 | 0.5 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |