| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | Don't Kill 0x80 | |||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 5 | 6 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 3 | 5 | ||||||||
| HitFreezeDefender | 3 | 5 | ||||||||
| MainRecoveryDuration | 17 | 10 | 20 | 10 | 16 | |||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 0.1 | 0.015 | 0.1 | 0.015 | 0.1 | |||||
| FallSpeed | 0.5 | 0.08 | 0.5 | 0.08 | 0.5 | |||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2'] | ['0x1', '0x4'] | ||||||||