Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Don't Kill 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 5 | ||||||||
HitFreezeDefender | 3 | 5 | ||||||||
MainRecoveryDuration | 17 | 10 | 20 | 10 | 16 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.1 | 0.015 | 0.1 | 0.015 | 0.1 | |||||
FallSpeed | 0.5 | 0.08 | 0.5 | 0.08 | 0.5 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | 1 | None | ||||||||
FuzzyEffect | ['0x1', '0x2'] | ['0x1', '0x4'] |