Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 265 | H | 265 | H | ||||||
Flag | Specific Script | Specific Script | Don't Kill 0x80 | |||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 18 | ||||||||
HitFreezeDefender | 10 | 18 | ||||||||
MainRecoveryDuration | 24 | 26 | 10 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.6 | 0.3 | 0.6 | 0.3 | |||||
FallSpeed | 1.8 | 0.4 | 1.8 | 0.4 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x4', '0x10'] | ||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | None | -0.1 |