Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | H | ||||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 40 | 20 | ||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | 12 | ||||||||
HitFreezeDefender | 14 | 12 | ||||||||
MainRecoveryDuration | 16 | 24 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.2 | 0.6 | ||||||||
FallSpeed | 0.4 | 0.5 | ||||||||
JuggleStart | 1 | 0 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x1', '0x2'] | None |