Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Blow | Guard | |||||||
Script | None | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | 80 | 96 | 40 | |||||||
EXDefender | 48 | 58 | 24 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 13 | ||||||||
HitFreezeDefender | None | 13 | ||||||||
MainRecoveryDuration | 20 | 22 | 19 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 1.2 | 0.4 | |||||||
FallSpeed | 0.3 | 0.8 | 0.5 | |||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x4', '0x8'] | ||||||||
Index18_HI | None | ['0x4'] | None |