Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | White Damage 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 75 | 90 | None | |||||||
EXAttacker | 25 | 30 | 13 | |||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 20 | 5 | 22 | 5 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | |||||||||
FallSpeed | 0.8 | 0.05 | 0.8 | 0.05 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |