Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Don't Kill 0x80 | |||||||||
Damage | 70 | 84 | 18 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 30 | 36 | 15 | |||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 16 | |||||||||
HitFreezeDefender | 16 | |||||||||
MainRecoveryDuration | 23 | 3 | 25 | 3 | 19 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.65 | 0.12 | 0.65 | 0.12 | 0.55 | |||||
FallSpeed | 0.5 | 0.06 | 0.5 | 0.06 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8', '0x10'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | None | -0.1 |