| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | Don't Kill 0x80 | |||||||||
| Damage | 60 | 72 | 15 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | 40 | 48 | 20 | |||||||
| EXDefender | 24 | 29 | 12 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 16 | |||||||||
| HitFreezeDefender | 16 | |||||||||
| MainRecoveryDuration | 23 | 3 | 25 | 3 | 19 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.65 | 0.12 | 0.65 | 0.12 | 0.55 | |||||
| FallSpeed | 0.5 | 0.06 | 0.5 | 0.06 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8', '0x10'] | |||||||||
| Index18_HI | ['0x1', '0x2'] | None | ||||||||
| Index22 | None | -0.1 | ||||||||