Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Don't Kill 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 10 | ||||||||
HitFreezeDefender | 8 | 10 | ||||||||
MainRecoveryDuration | 20 | 10 | 22 | 10 | 18 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.4 | 0.8 | 1.4 | 0.8 | 1.2 | |||||
FallSpeed | 0.5 | 0.15 | 0.5 | 0.15 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None |