| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | Don't Kill 0x80 | |||||||||
| Damage | 40 | 48 | 10 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | 10 | ||||||||
| HitFreezeDefender | 8 | 10 | ||||||||
| MainRecoveryDuration | 20 | 10 | 22 | 10 | 18 | |||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 1.3 | 0.8 | 1.4 | 0.8 | 1.2 | |||||
| FallSpeed | 0.5 | 0.15 | 0.5 | 0.15 | 0.5 | |||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||