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Character: Luke
Version: 6.061 [luke-update]
Other versions
6.061 [luke update]
7.001 [definitive update]
7.002 [may patch]
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Source code
Luke
Life
1025
Stun
1050
VGauge
2 bars
VTrigger
2000
VGauge2
2 bars
VTrigger2
2000
Move Descriptions
5LP
5LK
5MP
5MK
5HP
5HK
2LP
2LK
2MP
2MK
2HP
2HK
8LP
8LK
8MP
8MK
8HP
8HK
6MP
4MP
6HP
4HK
5MP_TC_A
5HP_TC
5MP_TC_B1
5MP_TC_B2
5MP_TC_B3
SAND_L
SAND_M
SAND_H
SAND_EX
FLASH_L
FLASH_M
FLASH_H
VS_FLASH_L
VS_FLASH_M
VS_FLASH_H
VT_FLASH_L
VT_FLASH_M
VT_FLASH_H
VT_FLASH_L_C
VT_FLASH_M_C
VT_FLASH_H_C
VS_VT_FLASH_L
VS_VT_FLASH_M
VS_VT_FLASH_H
FLASH_EX
AVE_N
AVE_EX
AVE_P
AVE_K
AVE_P_EX
AVE_K_EX
SHORYU_L
SHORYU_M
SHORYU_H
SHORYU_EX
CA
CA_SB
CA_RU
VS1
VS2
VT1_START
VT1_START_TC_CANCEL
VT_SAND
VT_SAND_EX
VT2_START
VT2_START_TC_CANCEL
V_REVERSAL
V_SH
V_SH_6
V_SH_4
THROW_N
THROW_F
THROW_B
APPEAL
CPU_JUMP
CPU_VS1
Scripts
Move Scripts
#600 -
5LP
EFF 0
#601 -
5MP
EFF 2
#602 -
5HP
EFF 4
#603 -
5LK
EFF 7
#604 -
5MK
EFF 9
#605 -
5HK
EFF 11
#607 -
5LP_SWING
#608 -
5MP_SWING
#612 -
2LP
EFF 24
#613 -
2MP
EFF 26
#614 -
2HP
EFF 28
#615 -
2LK
EFF 31
#616 -
2MK
EFF 33
#617 -
2HK
EFF 35
#619 -
2HK_HIT
#624 -
8LP
EFF 36
#625 -
8MP
EFF 38
#626 -
8HP
EFF 40
#627 -
8LK
EFF 42
#628 -
8MK
EFF 44
#629 -
8HK
EFF 46
#640 -
6MP
EFF 54
#641 -
4MP
EFF 55
#642 -
6HP
EFF 57
#644 -
4HK
EFF 60
#645 -
4HK_G_1
#647 -
5MP_TC_A
EFF 62
#648 -
5HP_TC
EFF 4
EFF 63
#652 -
5MP_TC_B1
EFF 50
#653 -
5MP_TC_B2
EFF 51
#654 -
5MP_TC_B3
EFF 52
#660 -
4HK_G_2
#661 -
4HK_G_3
#662 -
4HK_G_4
#715 -
THROW_F
EFF 90
#716 -
THROW_B
EFF 90
#725 -
THROW_F_ATK
EFF 91
EFF 92
EFF 93
#726 -
THROW_F_DMG
#727 -
THROW_B_ATK
EFF 95
EFF 96
#728 -
THROW_B_DMG
#740 -
VT1_START
#741 -
VT1_START_TC_CANCEL
#745 -
VT2_START
#746 -
VT2_START_TC_CANCEL
#750 -
VT_SAND
#751 -
VT_SAND_EX
#800 -
VS1
#805 -
VS2
EFF 190
EFF 191
#806 -
VS2_HIT
#810 -
VS_FLASH_L
#811 -
VS_FLASH_L_RE
EFF 130
EFF 140
#812 -
VS_FLASH_L_HOLD
EFF 135
EFF 145
#815 -
VS_FLASH_M
#816 -
VS_FLASH_M_RE
EFF 131
EFF 141
#817 -
VS_FLASH_M_HOLD
EFF 136
EFF 146
#820 -
VS_FLASH_H
#821 -
VS_FLASH_H_RE
EFF 132
EFF 142
#822 -
VS_FLASH_H_HOLD
EFF 137
EFF 147
#828 -
VS_VT2_FLASH_L
#829 -
VS_VT2_FLASH_L_RE
EFF 130
EFF 140
#830 -
VS_VT2_FLASH_L_HOLD
EFF 135
EFF 145
#833 -
VS_VT2_FLASH_M
#834 -
VS_VT2_FLASH_M_RE
EFF 131
EFF 141
#835 -
VS_VT2_FLASH_M_HOLD
EFF 136
EFF 146
#838 -
VS_VT2_FLASH_H
#839 -
VS_VT2_FLASH_H_RE
EFF 132
EFF 142
#840 -
VS_VT2_FLASH_H_HOLD
EFF 137
EFF 147
#890 -
V_REVERSAL
EFF 195
#891 -
V_REVERSAL_HIT
#900 -
SAND_L
#901 -
SAND_M
#902 -
SAND_H
#903 -
SAND_EX
#907 -
SHOURYU_L
EFF 100
EFF 101
#908 -
SHOURYU_M
EFF 102
EFF 103
#909 -
SHOURYU_H
EFF 104
EFF 105
#910 -
SHOURYU_EX
EFF 108
EFF 109
#913 -
SHOURYU_LAND
#914 -
SHOURYU_EX_LAND
#916 -
SHOURYU_LAND_G_SW
#917 -
SHOURYU_EX_LAND_G_SW
#920 -
AVE_START
#923 -
AVE_P
EFF 175
#924 -
AVE_K
EFF 176
#927 -
EX_AVE_START
#930 -
EX_AVE_P
EFF 179
#931 -
EX_AVE_K
EFF 180
#935 -
FLASH_L
#936 -
FLASH_L_RE
EFF 115
#937 -
FLASH_L_HOLD
EFF 123
EFF 140
#940 -
FLASH_M
#941 -
FLASH_M_RE
EFF 116
#942 -
FLASH_M_HOLD
EFF 124
EFF 141
#945 -
FLASH_H
#946 -
FLASH_H_RE
EFF 117
#947 -
FLASH_H_HOLD
EFF 125
EFF 142
#950 -
FLASH_EX
EFF 119
#951 -
FLASH_EX_HIT
EFF 120
#957 -
VT2_FLASH_L
#958 -
VT2_FLASH_L_R
EFF 115
#959 -
VT2_FLASH_L_H
EFF 123
EFF 140
#962 -
VT2_FLASH_M
#963 -
VT2_FLASH_M_R
EFF 116
#964 -
VT2_FLASH_M_H
EFF 124
EFF 141
#967 -
VT2_FLASH_H
#968 -
VT2_FLASH_H_R
EFF 117
#969 -
VT2_FLASH_H_H
EFF 125
EFF 142
#975 -
VT2_FLASH_L_C
#976 -
VT2_FLASH_L_R_C
EFF 115
#977 -
VT2_FLASH_L_H_C
EFF 123
EFF 140
#980 -
VT2_FLASH_M_C
#981 -
VT2_FLASH_M_R_C
EFF 116
#982 -
VT2_FLASH_M_H_C
EFF 124
EFF 141
#985 -
VT2_FLASH_H_C
#986 -
VT2_FLASH_H_R_C
EFF 117
#987 -
VT2_FLASH_H_H_C
EFF 125
EFF 142
#1200 -
CA_START
EFF 200
#1201 -
CA_HIT
EFF 203
EFF 204
EFF 205
EFF 207
#1202 -
CA_DMG
#1205 -
CA_START_SB_CANCEL
EFF 200
#1206 -
CA_START_RU_CANCEL
EFF 200
#1250 -
V_SHIFT
#1251 -
V_SHIFT_DODGE
#1252 -
V_S-BREAK
EFF 220
#1253 -
V_S-BREAK_HIT
#1300 -
CPU_TAKEOFF_F
#1301 -
CPU_JUMP_F
#1302 -
CPU_LANDING_F
#1304 -
CPU_FLASH_M_HOLD
#1305 -
CPU_VT2_FLASH_M_H_C
#1500 -
APPEAL_01
Standard Scripts
#0 -
STAND
#1 -
CROUCH
#2 -
STAND_TO_CROUCH
#3 -
CROUCH_TO_STAND
#4 -
TAKEOFF_V
#5 -
JUMP_V
#6 -
LANDING_V
#7 -
TAKEOFF_F
#8 -
JUMP_F
#9 -
LANDING_F
#10 -
TAKEOFF_B
#11 -
JUMP_B
#12 -
LANDING_B
#13 -
TURN_S
#14 -
TURN_C
#15 -
TURN_W
#16 -
FORWARD
#17 -
BACKWARD
#18 -
STEP_IN
#19 -
STEP_OUT
Guard Scripts
#41 -
THROW_THROUGH
#50 -
FGUARD_L
#51 -
FGUARD_L_NEAR
#52 -
FGUARD_L_FAR
#53 -
FGUARD_M
#54 -
FGUARD_M_NEAR
#55 -
FGUARD_M_FAR
#56 -
FGUARD_H
#57 -
FGUARD_H_NEAR
#58 -
FGUARD_H_FAR
#59 -
FGUARD_C
#60 -
FGUARD_C_NEAR
#61 -
FGUARD_C_FAR
#70 -
GUARD_LL
#71 -
GUARD_LM
#72 -
GUARD_LH
#73 -
GUARD_LL_NEAR
#74 -
GUARD_LM_NEAR
#75 -
GUARD_LH_NEAR
#76 -
GUARD_LL_FAR
#77 -
GUARD_LM_FAR
#78 -
GUARD_LH_FAR
#79 -
GUARD_ML
#80 -
GUARD_MM
#81 -
GUARD_MH
#82 -
GUARD_ML_NEAR
#83 -
GUARD_MM_NEAR
#84 -
GUARD_MH_NEAR
#85 -
GUARD_ML_FAR
#86 -
GUARD_MM_FAR
#87 -
GUARD_MH_FAR
#88 -
GUARD_HL
#89 -
GUARD_HM
#90 -
GUARD_HH
#91 -
GUARD_HL_NEAR
#92 -
GUARD_HM_NEAR
#93 -
GUARD_HH_NEAR
#94 -
GUARD_HL_FAR
#95 -
GUARD_HM_FAR
#96 -
GUARD_HH_FAR
#97 -
GUARD_CL
#98 -
GUARD_CM
#99 -
GUARD_CH
#100 -
GUARD_CL_NEAR
#101 -
GUARD_CM_NEAR
#102 -
GUARD_CH_NEAR
#103 -
GUARD_CL_FAR
#104 -
GUARD_CM_FAR
#105 -
GUARD_CH_FAR
Hit Scripts
#120 -
HIT_LL
#121 -
HIT_LM
#122 -
HIT_LH
#123 -
HIT_LL_NEAR
#124 -
HIT_LM_NEAR
#125 -
HIT_LH_NEAR
#126 -
HIT_LL_FAR
#127 -
HIT_LM_FAR
#128 -
HIT_LH_FAR
#129 -
HIT_ML
#130 -
HIT_MM
#131 -
HIT_MH
#132 -
HIT_ML_NEAR
#133 -
HIT_MM_NEAR
#134 -
HIT_MH_NEAR
#135 -
HIT_ML_FAR
#136 -
HIT_MM_FAR
#137 -
HIT_MH_FAR
#138 -
HIT_HL
#139 -
HIT_HM
#140 -
HIT_HH
#141 -
HIT_HL_NEAR
#142 -
HIT_HM_NEAR
#143 -
HIT_HH_NEAR
#144 -
HIT_HL_FAR
#145 -
HIT_HM_FAR
#146 -
HIT_HH_FAR
#147 -
HIT_CL
#148 -
HIT_CM
#149 -
HIT_CH
#150 -
HIT_CL_NEAR
#151 -
HIT_CM_NEAR
#152 -
HIT_CH_NEAR
#153 -
HIT_CL_FAR
#154 -
HIT_CM_FAR
#155 -
HIT_CH_FAR
#170 -
HIT_LC
#171 -
HIT_LC_NEAR
#172 -
HIT_LC_FAR
#173 -
HIT_MC
#174 -
HIT_MC_NEAR
#175 -
HIT_MC_FAR
#176 -
HIT_HC
#177 -
HIT_HC_NEAR
#178 -
HIT_HC_FAR
#179 -
HIT_CC
#180 -
HIT_CC_NEAR
#181 -
HIT_CC_FAR
#185 -
KUZURE_S
#186 -
KUZURE_C
#190 -
GUARD_CRUSH_S
#191 -
GUARD_CRASH_C
#195 -
ATTACK_REPELLED_S
#196 -
ATTACK_REPELLED_C
#210 -
BLOW_HL
#211 -
BLOW_HM
#212 -
BLOW_HH
#240 -
RISE_U
#241 -
RISE_D
#242 -
RISE_STUN_U
#243 -
RISE_STUN_D
#244 -
RISE_BACK_U
#245 -
RISE_BACK_D
#246 -
RISE_QUICK_U
#247 -
RISE_QUICK_D
#250 -
STUN
#251 -
STUN_RECOVERY
#260 -
HIT_UPPER
#261 -
HIT_UPPER_NEAR
#262 -
HIT_UPPER_FAR
#265 -
HIT_BODY_UPPER
#270 -
HIT_LOWER
#271 -
HIT_LOWER_C
#275 -
HIT_GROUND_SPIN_LEFT
#276 -
HIT_GROUND_SPIN_RIGHT
#290 -
BLOW_VL
#291 -
BLOW_VM
#292 -
BLOW_VH
#295 -
BLOW_FL
#296 -
BLOW_FM
#297 -
BLOW_FH
#300 -
BLOW_SPIN_RL
#301 -
BLOW_SPIN_RM
#302 -
BLOW_SPIN_RH
#305 -
BLOW_SPIN_LL
#306 -
BLOW_SPIN_LM
#307 -
BLOW_SPIN_LH
#310 -
BLOW_WALL
#311 -
BLOW_WALL_BOUND
#315 -
BLOW_FALL
#316 -
BLOW_FALL_BOUND
#320 -
CRITICAL_BLOW_N
#321 -
CRITICAL_BLOW_V
#322 -
CRITICAL_BLOW_FALL
#323 -
CRITICAL_BOUND
#324 -
CRITICAL_SPIN_R
#325 -
CRITICAL_SPIN_L
#330 -
CRITICAL_BLOW_ROLL
#331 -
CRITICAL_BOUND_COMBO_U
#340 -
VREVERSAL_DMG
#351 -
RYU_EX_SHORYU
#352 -
BLOW_SPIN_LH
Round Transitions
#1600 -
INTRO_COMMON_1
#1610 -
INTRO_REVENGE_WIN_1
#1620 -
INTRO_REVENGE_LOSE_1
#1630 -
INTRO_TRAINING_1
#1631 -
INTRO_TRAINING_2
#1650 -
ROUND_WIN_COMMON_ALL1
#1651 -
ROUND_WIN_COMMON_ALL1_T
#1655 -
ROUND_WIN_COMMON_CLOSE_1
#1656 -
ROUND_WIN_COMMON_CLOSE_1_T
#1660 -
ROUND_WIN_COMMON_WINGBIG_1
#1661 -
ROUND_WIN_COMMON_WINGBIG_1_T
#1665 -
ROUND_WIN_STAGE_ALL_1
#1666 -
ROUND_WIN_STAGE_ALL_1_T
#1670 -
ROUND_WIN_TIMEOVER
#1671 -
ROUND_WIN_TIMEOVER_T
#1700 -
ROUND_LOSE_TIMEOVER
#1750 -
MATCH_WIN_ALL
Misc Scripts
#1800 -
STK_00_00
#1801 -
STK_00_01
#1802 -
STK_00_02
#1803 -
STK_01_00
#1804 -
STK_01_01
#1805 -
STK_03_00
#1806 -
STK_03_01
#1807 -
STK_07_00
#1808 -
STK_07_01
#1809 -
STK_06_00
#1810 -
STK_06_01
#1811 -
STK_02_00
#1812 -
STK_02_01
#1813 -
STK_02_02
#1814 -
STK_05_00
#1815 -
STK_05_01
#1816 -
STK_08_00
#1817 -
STK_08_01
#1818 -
STK_04_00
#1819 -
STK_04_01
#1820 -
STK_09_00
#1821 -
STK_09_01
#1900 -
TALK_01
#1901 -
TALK_02
#1902 -
TALK_03
#1903 -
TALK_04
#1904 -
TALK_05
#1905 -
TALK_06
#1920 -
1920
#1955 -
1955
Projectiles Script Set
#0 -
SAND_L
EFF 1
#1 -
SAND_M
EFF 3
#2 -
SAND_H
EFF 5
#5 -
SAND_EX
EFF 8
EFF 9
#10 -
SAND_END
#12 -
SAND_EX_END
#15 -
VT_SAND_A
EFF 20
#16 -
VT_SAND_B
EFF 21
#17 -
VT_SAND_C
EFF 22
#20 -
VT_SAND_EX_A_1
EFF 24
#21 -
VT_SAND_EX_A_2
EFF 25
#22 -
VT_SAND_EX_B
EFF 26
#23 -
VT_SAND_EX_C
EFF 27
Cancel Lists
GROUND
5LP
5LK
5MP
5MK
5HP
5HK
2LP
2LK
2MP
2MK
2HP
2HK
6MP
4MP
6HP
4HK
SAND_L
SAND_M
SAND_H
SAND_EX
FLASH_L
FLASH_M
FLASH_H
VS_FLASH_L
VS_FLASH_M
VS_FLASH_H
VT_FLASH_L
VT_FLASH_M
VT_FLASH_H
VS_VT_FLASH_L
VS_VT_FLASH_M
VS_VT_FLASH_H
FLASH_EX
AVE_N
AVE_EX
SHORYU_L
SHORYU_M
SHORYU_H
SHORYU_EX
CA
VS1
VS2
VT1_START
VT_SAND
VT2_START
V_SH
V_SH_6
V_SH_4
THROW_N
THROW_F
THROW_B
APPEAL
CPU_JUMP
CPU_VS1
NEUTRAL JUMP
8LP
8LK
8MP
8MK
8HP
8HK
FORWARD JUMP
8LP
8LK
8MP
8MK
8HP
8HK
BACKWARD JUMP
8LP
8LK
8MP
8MK
8HP
8HK
4
SAND_L
SAND_M
SAND_H
SAND_EX
FLASH_L
FLASH_M
FLASH_H
VS_FLASH_L
VS_FLASH_M
VS_FLASH_H
VT_FLASH_L
VT_FLASH_M
VT_FLASH_H
VS_VT_FLASH_L
VS_VT_FLASH_M
VS_VT_FLASH_H
FLASH_EX
AVE_N
AVE_EX
SHORYU_L
SHORYU_M
SHORYU_H
SHORYU_EX
CA
VT_SAND
V_SH
V_SH_6
V_SH_4
5
SAND_L
SAND_M
SAND_H
SAND_EX
FLASH_L
FLASH_M
FLASH_H
VS_FLASH_L
VS_FLASH_M
VS_FLASH_H
VT_FLASH_L
VT_FLASH_M
VT_FLASH_H
VS_VT_FLASH_L
VS_VT_FLASH_M
VS_VT_FLASH_H
FLASH_EX
AVE_N
AVE_EX
SHORYU_L
SHORYU_M
SHORYU_H
SHORYU_EX
CA
6
SHORYU_L
SHORYU_M
SHORYU_H
SHORYU_EX
CA
VS1
VT1_START
VT2_START
V_REVERSAL
V_SH
V_SH_6
V_SH_4
21
V_REVERSAL
Used in:
#70 -
GUARD_LL
#71 -
GUARD_LM
#72 -
GUARD_LH
#73 -
GUARD_LL_NEAR
#74 -
GUARD_LM_NEAR
#75 -
GUARD_LH_NEAR
#76 -
GUARD_LL_FAR
#77 -
GUARD_LM_FAR
#78 -
GUARD_LH_FAR
#79 -
GUARD_ML
#80 -
GUARD_MM
#81 -
GUARD_MH
#82 -
GUARD_ML_NEAR
#83 -
GUARD_MM_NEAR
#84 -
GUARD_MH_NEAR
#85 -
GUARD_ML_FAR
#86 -
GUARD_MM_FAR
#87 -
GUARD_MH_FAR
#88 -
GUARD_HL
#89 -
GUARD_HM
#90 -
GUARD_HH
#91 -
GUARD_HL_NEAR
#92 -
GUARD_HM_NEAR
#93 -
GUARD_HH_NEAR
#94 -
GUARD_HL_FAR
#95 -
GUARD_HM_FAR
#96 -
GUARD_HH_FAR
#97 -
GUARD_CL
#98 -
GUARD_CM
#99 -
GUARD_CH
#100 -
GUARD_CL_NEAR
#101 -
GUARD_CM_NEAR
#102 -
GUARD_CH_NEAR
#103 -
GUARD_CL_FAR
#104 -
GUARD_CM_FAR
#105 -
GUARD_CH_FAR
32
SAND_L
SAND_M
SAND_H
SAND_EX
FLASH_L
FLASH_M
FLASH_H
VS_FLASH_L
VS_FLASH_M
VS_FLASH_H
VT_FLASH_L
VT_FLASH_M
VT_FLASH_H
VS_VT_FLASH_L
VS_VT_FLASH_M
VS_VT_FLASH_H
FLASH_EX
AVE_N
AVE_EX
SHORYU_L
SHORYU_M
SHORYU_H
SHORYU_EX
CA
Used in:
#602 -
5HP
#603 -
5LK
#612 -
2LP
#613 -
2MP
#614 -
2HP
#616 -
2MK
#641 -
4MP
33
CA
Used in:
#811 -
VS_FLASH_L_RE
#812 -
VS_FLASH_L_HOLD
#816 -
VS_FLASH_M_RE
#817 -
VS_FLASH_M_HOLD
#821 -
VS_FLASH_H_RE
#822 -
VS_FLASH_H_HOLD
#829 -
VS_VT2_FLASH_L_RE
#830 -
VS_VT2_FLASH_L_HOLD
#834 -
VS_VT2_FLASH_M_RE
#835 -
VS_VT2_FLASH_M_HOLD
#839 -
VS_VT2_FLASH_H_RE
#840 -
VS_VT2_FLASH_H_HOLD
#923 -
AVE_P
#936 -
FLASH_L_RE
#937 -
FLASH_L_HOLD
#941 -
FLASH_M_RE
#942 -
FLASH_M_HOLD
#946 -
FLASH_H_RE
#947 -
FLASH_H_HOLD
#958 -
VT2_FLASH_L_R
#959 -
VT2_FLASH_L_H
#963 -
VT2_FLASH_M_R
#964 -
VT2_FLASH_M_H
#968 -
VT2_FLASH_H_R
#969 -
VT2_FLASH_H_H
#976 -
VT2_FLASH_L_R_C
#977 -
VT2_FLASH_L_H_C
#981 -
VT2_FLASH_M_R_C
#982 -
VT2_FLASH_M_H_C
#986 -
VT2_FLASH_H_R_C
#987 -
VT2_FLASH_H_H_C
#1903 -
TALK_04
34
2LP
2LK
Used in:
#615 -
2LK
35
5LP
2LP
2LK
Used in:
#612 -
2LP
40
VT1_START
VT_SAND
VT2_START
Used in:
#600 -
5LP
#601 -
5MP
#602 -
5HP
#603 -
5LK
#604 -
5MK
#605 -
5HK
#612 -
2LP
#613 -
2MP
#614 -
2HP
#615 -
2LK
#616 -
2MK
#617 -
2HK
#641 -
4MP
#642 -
6HP
#644 -
4HK
#645 -
4HK_G_1
#660 -
4HK_G_2
#661 -
4HK_G_3
#903 -
SAND_EX
72
5MP_TC_A
Used in:
#600 -
5LP
73
5HP_TC
Used in:
#647 -
5MP_TC_A
74
5MP_TC_B1
Used in:
#601 -
5MP
75
5MP_TC_B2
Used in:
#652 -
5MP_TC_B1
76
5MP_TC_B3
Used in:
#653 -
5MP_TC_B2
80
AVE_P
AVE_K
Used in:
#920 -
AVE_START
81
AVE_P_EX
AVE_K_EX
Used in:
#927 -
EX_AVE_START
83
CA_SB
Used in:
#900 -
SAND_L
#901 -
SAND_M
#902 -
SAND_H
84
CA_RU
Used in:
#907 -
SHOURYU_L
#908 -
SHOURYU_M
#909 -
SHOURYU_H
88
VT_SAND
Used in:
#647 -
5MP_TC_A
#648 -
5HP_TC
#652 -
5MP_TC_B1
#653 -
5MP_TC_B2
#654 -
5MP_TC_B3
#900 -
SAND_L
#901 -
SAND_M
#902 -
SAND_H
89
VT_SAND_EX
Used in:
#903 -
SAND_EX
91
VT_FLASH_M_C
VT_FLASH_H_C
Used in:
#829 -
VS_VT2_FLASH_L_RE
#830 -
VS_VT2_FLASH_L_HOLD
#958 -
VT2_FLASH_L_R
#959 -
VT2_FLASH_L_H
92
VT_FLASH_L_C
VT_FLASH_H_C
Used in:
#834 -
VS_VT2_FLASH_M_RE
#835 -
VS_VT2_FLASH_M_HOLD
#963 -
VT2_FLASH_M_R
#964 -
VT2_FLASH_M_H
93
VT_FLASH_L_C
VT_FLASH_M_C
Used in:
#839 -
VS_VT2_FLASH_H_RE
#840 -
VS_VT2_FLASH_H_HOLD
#968 -
VT2_FLASH_H_R
#969 -
VT2_FLASH_H_H
95
SAND_L
SAND_M
SAND_H
SAND_EX
FLASH_L
FLASH_M
FLASH_H
VS_FLASH_L
VS_FLASH_M
VS_FLASH_H
VT_FLASH_L
VT_FLASH_M
VT_FLASH_H
VS_VT_FLASH_L
VS_VT_FLASH_M
VS_VT_FLASH_H
FLASH_EX
AVE_N
AVE_EX
SHORYU_L
SHORYU_M
SHORYU_H
SHORYU_EX
CA
VT1_START
VT_SAND
VT2_START
Used in:
#805 -
VS2
97
VT1_START_TC_CANCEL
VT2_START_TC_CANCEL
Used in:
#647 -
5MP_TC_A
#648 -
5HP_TC
#652 -
5MP_TC_B1
#653 -
5MP_TC_B2
#654 -
5MP_TC_B3
100
THROW_N
THROW_F
THROW_B
Used in:
#612 -
2LP
#615 -
2LK
191
AVE_P
200
8LP
8LK
8MP
8MK
8HP
8HK
Used in:
#5 -
JUMP_V
#8 -
JUMP_F
#1301 -
CPU_JUMP_F